2024
WASTED
Video game, 16:9 55" flat OLED screen with sound, X-Box controller, gaming computer (single or multi-player)
In gaming culture, "wasted" typically refers to a player character's death or defeat. In this first-person video game, it’s all but too easy to get lost in the ocean or be taken down by another player, embodying the chaotic essence behind the name. Wasted is set on a desolate, square quay in the middle of the ocean. The realistic urban look is achieved by working with Unreal Engine. A surreal group of generic ATMs act like bumper cars in an arena, roaming around. As a player, you aim to ram into other ATMs before they hit you, earning cash with each knockdown. Eventually—you are most likely to either trip and fall into the ocean, be knocked out by another ATM, or get busted by the police.
Team:
Programming: Eagle Wu
Environment: Rachid Moro
Rigging, R&D: Federico Zurani
UI: Rachel Kinrot
The work was produced for Interzone, solo show at Kunstmuseum Gelsenkirchen 2024 with the support of Stiftung Kunstfonds_SoloProjekt, the Ministry of Culture and Science of the State of North Rhine-Westphalia, Alfried Krupp von Bohlen und Halbach-Stiftung, and Artis.
Alona Rodeh, Wasted, Generative Art, Indie Games, Indie Art Game, CGI, Gaming Engine, Unreal Engine, Game Art, Single Player, Multi Player
2024
WASTED
Video game, 16:9 55" flat OLED screen with sound, X-Box controller, gaming computer (single or multi-player)
In gaming culture, "wasted" typically refers to a player character's death or defeat. In this first-person video game, it’s all but too easy to get lost in the ocean or be taken down by another player, embodying the chaotic essence behind the name. Wasted is set on a desolate, square quay in the middle of the ocean. The realistic urban look is achieved by working with Unreal Engine. A surreal group of generic ATMs act like bumper cars in an arena, roaming around. As a player, you aim to ram into other ATMs before they hit you, earning cash with each knockdown. Eventually—you are most likely to either trip and fall into the ocean, be knocked out by another ATM, or get busted by the police.
Team:
Programming: Eagle Wu
Environment: Rachid Moro
Rigging, R&D: Federico Zurani
UI: Rachel Kinrot
The work was produced for Interzone, solo show at Kunstmuseum Gelsenkirchen 2024 with the support of Stiftung Kunstfonds_SoloProjekt, the Ministry of Culture and Science of the State of North Rhine-Westphalia, Alfried Krupp von Bohlen und Halbach-Stiftung, and Artis.