2022-2025
An evolving series of born-digital motion clips and interactive video games created using a gaming engine, depicting hyper-realistic fabricated urban sceneries with surreal embodied machines at play—the series comments on today's increasingly commerce-dominated cityscapes. The short-form works are shown in both exhibition and film festival contexts. First major presentation was a solo show at Rosenfeld Gallery, titled CITY DUMMIES (Dec 2024—Feb 2025) curated by Maya Frenkel Tene, followed by a larger solo show at Kunstmuseum Gelsenkirchen titled Interzone (Nov 2024—March 2025), curated by Julia Höner and Phenomenal! (May 2025—Sept 2025), a solo show at the Center for Digital Art, Holon, curated by Udi Edelman. Other presentations of single works were included in various film festivals, group exhibitions and art fairs.
Team:
CGI Environment, Lighting, VFX: Rachid MoroÂ
Cinematography: Wallace David, Rachid Moro
Sound Design: Daphna Keenan, Rachid Moro
Programming: Eagle Wu
CGI R&D at various phases of the project: Federico Zurani, Siwei Cai, Maximilian Blank
Alona Rodeh, CITY DUMMIES, CGI Animation short-form films, using Unreal Engine, Indie Games, Computer-Generated Imagery
2022-2025
An evolving series of born-digital motion clips and interactive video games created using a gaming engine, depicting hyper-realistic fabricated urban sceneries with surreal embodied machines at play—the series comments on today's increasingly commerce-dominated cityscapes. The short-form works are shown in both exhibition and film festival contexts. First major presentation was a solo show at Rosenfeld Gallery, titled CITY DUMMIES (Dec 2024—Feb 2025) curated by Maya Frenkel Tene, followed by a larger solo show at Kunstmuseum Gelsenkirchen titled Interzone (Nov 2024—March 2025), curated by Julia Höner and Phenomenal! (May 2025—Sept 2025), a solo show at the Center for Digital Art, Holon, curated by Udi Edelman. Other presentations of single works were included in various film festivals, group exhibitions and art fairs.
Team:
CGI Environment, Lighting, VFX: Rachid MoroÂ
Cinematography: Wallace David, Rachid Moro
Sound Design: Daphna Keenan, Rachid Moro
Programming: Eagle Wu
CGI R&D at various phases of the project: Federico Zurani, Siwei Cai, Maximilian Blank
Alona Rodeh, CITY DUMMIES, CGI Animation short-form films, using Unreal Engine, Indie Games, Computer-Generated Imagery