2022-2024
Interzone, Solo show at Kunstmuseum Gelsenkirchen 9.11.2024—02.03.2025
Curator: Julia Höner
"The exhibition title, Interzone, is a nod to the eponymous location of William S. Burroughs’s book Naked Lunch and describes a threshold state in which the laws of physics, social commitments, and societal structures have become unhinged. The artist has taken over the museum's basement floor to stage a sonic and visual-spatial installation inspired by the nocturnal city. The video works and video games, created in a gaming engine, tie in with the museum’s stimulating architecture to create night-time fictional spaces inhabited by surreal, autonomous, and, in part, absurd machines. Embedded in hyper-realistic digital narrative worlds, Rodeh’s works illuminate processes that play significant roles in contemporary urban landscapes, particularly in the local context: unregulated transactions of capital, post-industrial urbanity, automated mobility concepts, surveillance and obfuscation, and the ecological crisis." —Julia Höner, Chief curator and museum director, Kunstmuseum Gelsenkirchen
This project is an evolving series of born-digital works, first presented as a solo show at Rosenfeld Gallery Tel Aviv titled CITY DUMMIES (Dec. 2022—Feb. 2023). The show was powered by Niio and supported by NEUSTART KULTUR Deutscher Künstlerbund e.V. Modul D (Digitale Vermittlungsformate). Various works were shown in different group exhibitions and art fairs. Its second major solo iteration Interzone was supported by Stiftung Kunstfonds_SoloProjekt, the Ministry of Culture and Science of the State of North Rhine-Westphalia, Alfried Krupp von Bohlen und Halbach-Stiftung, and Artis.
Team:
CGI lead: Rachid Moro
Additional R&D, programming, and animation: Maximilian Blank, Siwei Cai, Federico Zurani, Eagle Wu
Music and sound design: Rachid Moro, Daphna Keenan, Darcy Adam
Installation views Kunstmuseum Gelsenkirchen: Achim Kukulies
Installation views Rosenfeld Gallery: Tal Nisim
Alona Rodeh, CITY DUMMIES, CGI Amination films, using Unreal Engine, Indie Games, Computer-Generated Imagery
2022-2024
Interzone, Solo show at Kunstmuseum Gelsenkirchen 9.11.2024—02.03.2025
Curator: Julia Höner
"The exhibition title, Interzone, is a nod to the eponymous location of William S. Burroughs’s book Naked Lunch and describes a threshold state in which the laws of physics, social commitments, and societal structures have become unhinged. The artist has taken over the museum's basement floor to stage a sonic and visual-spatial installation inspired by the nocturnal city. The video works and video games, created in a gaming engine, tie in with the museum’s stimulating architecture to create night-time fictional spaces inhabited by surreal, autonomous, and, in part, absurd machines. Embedded in hyper-realistic digital narrative worlds, Rodeh’s works illuminate processes that play significant roles in contemporary urban landscapes, particularly in the local context: unregulated transactions of capital, post-industrial urbanity, automated mobility concepts, surveillance and obfuscation, and the ecological crisis." —Julia Höner, Chief curator and museum director, Kunstmuseum Gelsenkirchen
This project is an evolving series of born-digital works, first presented as a solo show at Rosenfeld Gallery Tel Aviv titled CITY DUMMIES (Dec. 2022—Feb. 2023). The show was powered by Niio and supported by NEUSTART KULTUR Deutscher Künstlerbund e.V. Modul D (Digitale Vermittlungsformate). Various works were shown in different group exhibitions and art fairs. Its second major solo iteration Interzone was supported by Stiftung Kunstfonds_SoloProjekt, the Ministry of Culture and Science of the State of North Rhine-Westphalia, Alfried Krupp von Bohlen und Halbach-Stiftung, and Artis.
Team:
CGI lead: Rachid Moro
Additional R&D, programming, and animation: Maximilian Blank, Siwei Cai, Federico Zurani, Eagle Wu
Music and sound design: Rachid Moro, Daphna Keenan, Darcy Adam
Installation views Kunstmuseum Gelsenkirchen: Achim Kukulies
Installation views Rosenfeld Gallery: Tal Nisim
Alona Rodeh, CGI animation films, Unreal Engine, Gaming Engines, Computer-Generated Imagery