2022-2025
An evolving series of born-digital motion clips and interactive video games created using a gaming engine, depicting hyper-realistic fabricated urban sceneries with surreal embodied machines at play—the series comments on today's increasingly commerce-dominated cityscapes. The short-form works are shown in both exhibition and film festival contexts. First major presentation was a solo show at Rosenfeld Gallery, titled CITY DUMMIES (Dec 2024—Feb 2025) curated by Maya Frenkel Tene, followed by a larger solo show at Kunstmuseum Gelsenkirchen titled Interzone (Nov 2024—March 2025), curated by Julia Höner. The project's current phase is Phenomenal! (May 2025—Sept 2025), a solo show at the Center for Digital Art, Holon, curated by Udi Edelman. Various other presentations of single works were included in various film festivals, group exhibitions and art fairs.
Team:
CGI Environment, Lighting, VFX: Rachid Moro
Cinematography: Wallace David, Rachid Moro
Sound Design: Daphna Keenan, Rachid Moro
Programming: Eagle Wu
CGI R&D at various phases of the project: Federico Zurani, Siwei Cai, Maximilian Blank
Alona Rodeh, CITY DUMMIES, CGI Amination films, using Unreal Engine, Indie Games, Computer-Generated Imagery
2022-2025
An evolving series of born-digital motion clips and interactive video games created using a gaming engine, depicting hyper-realistic fabricated urban sceneries with surreal embodied machines at play—the series comments on today's increasingly commerce-dominated cityscapes. The short-form works are shown in both exhibition and film festival contexts. First major presentation was a solo show at Rosenfeld Gallery, titled CITY DUMMIES (Dec 2024—Feb 2025) curated by Maya Frenkel Tene, followed by a larger solo show at Kunstmuseum Gelsenkirchen titled Interzone (Nov 2024—March 2025), curated by Julia Höner. The project's current phase is Phenomenal! (May 2025—Sept 2025), a solo show at the Center for Digital Art, Holon, curated by Udi Edelman. Various other presentations of single works were included in various film festivals, group exhibitions and art fairs.
Team:
CGI Environment, Lighting, VFX: Rachid Moro
Cinematography: Wallace David, Rachid Moro
Sound Design: Daphna Keenan, Rachid Moro
Programming: Eagle Wu
CGI R&D at various phases of the project: Federico Zurani, Siwei Cai, Maximilian Blank
Alona Rodeh, CITY DUMMIES, CGI Amination films, using Unreal Engine, Indie Games, Computer-Generated Imagery